![]() Quest givers even add insult to injury by telling us to "come back tomorrow" or whenever to get the reward or the next quest, resulting in more walking. There are none of the brilliant bunker/dungeon crawling episodes that I loved in the original, at least I haven't ran into any so far. I just got the pass to Seventh Heaven so maybe this still has time to change, but so far I've seen very unimaginative maps filled with enemies with irrelevant secret doors and eyeroll inducing electrified water that were supposed to act as puzzles. Most critical encounters were trivial to handle via dialogue checks. I'm also not the fan of throwing the player from the beginning into a huge city with loads of NPCs one feels pressured to talk to. This problem was already present in Krasnoznameny, but now the city is bigger and it happens at the very beginning of the game, resulting in the feeling of being overwhelmed with fluff dialogue that occasionally hides anything from hints to serious quests. ![]() And this never goes away, whenever I see a new NPC I haven't talked to yet I end up sighing in frustration. Maybe it's a question of taste, but in the original there was not quite as much of this as in Trudograd.Īll in all, it's not bad but it's not what I was hoping for either. Played for a couple of hours and I'm already liking it much more than the original ATOM, which, frankly, didn't do it for me. ![]() ![]() The writing is better (not leagues better, but definitely better), the atmosphere is much more engaging, there's quite a bit of humor in it but not too much to make it corny. Definitely gonna stick with this one to see how it compares as a whole.
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